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    Friday
    Oct042013

    Two New Special Edition Tracks Released!

    Hey Everyone!

    Jim Guthrie, the film's rock star composer, just released two new previously unavailable tracks from the Special Edition of Indie Game: The Movie.

    Available over on bandcamp, the tracks include that wonderful remix of the main IGTM theme (Maybe You'll Get Some, Maybe You Won't) that was used in the Special Edition Trailer (below).  And, also available is the track 'Awesome' - which makes an appearance as the main score in Tommy's Epilogue (also included in the Special Edition of the film).

    You can pick up the tracks directly right here & here

     

    Indie Game: The Movie - Special Edition from IndieGame: The Movie on Vimeo.

     

    Saturday
    Sep282013

    Tommy's Take on the New Steam Controller

    Yesterday, Tommy was over at the Valve offices and checked out the new Steam Machine controller, for a hand's on feedback session with Valve's engineers.  After the session, he wrote his thoughts up on his blog.  Check it out here.

    And if you happen to want more Tommy talking controls, you may want to check out this short we did a little while ago - it matches nicely with the article :)

     

    Wednesday
    Sep112013

    Special Edition Posters: In The Shop

    Just added to the shop! 

    For those interested, we have a small, limited selection (only 100) of the poster included in the Special Edition Box Set of IGTM.  This poster, designed by Edmund McMillen is an ode to a whole host of independent games that inspired (and continues to) inspire his own game design.  You can read more about Edmund's S.E. art here.

    The poster comes in a two pack that includes the Special Edition designed poster AND a screen printed poster of the original theatrical IGTM poster.  You can check them out and order them here.

    Get both prints for only $24.99 for both
    only 100 sets are available.

    Click to read more ...

    Tuesday
    Aug272013

    Box Set Send Off

    Hey Everyone,

    We just wanted to post an update and let you know that all copies of the limited print of the Special Edition Box Set of IGTM have been signed, assembled, packed & sent to the shipper!  

     

    SHIPPING:  We just got word that all of our Special Edition orders are official in the post (yay!).  An initial wave of Special Edition box sets had been sent out earlier, and was followed very shortly by the second & final wave.  Suprisingly, some people in the U.S. have already received their copy - which is great.  Though most others should be receiving their copy in about 2-6 weeks, depending where in the world you live.


    LIMITED QUANTITIES:
      Just a quick note:  These box sets are a limited edition.  There are some sets still remaining.  As of this posting, we still have some Blu-Ray Box Sets and DVD Box Sets in stock.  If you are interested in picking one up, you can do so here.

     

    LOOKIN' GOOD:  Though they are not in your hands just yet, we are happy to report that the boxes themselves look great!  The outside embossing turned out fantastic, giving off a rather nice stately vibe. 

    Removing the sleeve reveal’s Edmund’s joyous, wonderfully busy interpretation of 260+ individual indie game characters.  The six panel inside package plays out like a indie game Where’s Waldo

    We really love it and hope you do, too.

    WAREHOUSE/LIVING ROOM:  As promised, all 6,000 copies have been personally signed, and actually packed by us, Lisanne and James.  For those of you that have been following our blog and our story on self-distribution, we thought it might be helpful to share how much time this can take and what you might be able to expect if doing something similar.

    The Process:  

    Each S.E. box set consisted of five distinct items that needed to be assembled into one:

    • A 6 panel/3 disc case (The discs were already inserted)
    • An embossed outercase - signed and numbered by us.
    • A folded double sided poster.
    • A laptop sticker
    • A notebook

    To get a S.E. Box Set ready to ship eight individual steps needed to be performed in the following order

    - Each sleeve was sequentially numbered (1 to 3,000 - twice)
    - Each sleeve was signed by both James & Lisanne
    - A poster was placed within the internal DVD case.
    - The sleeve was placed over the internal DVD case.
    - Each notebook had a laptop sticker placed within it
    - A notebook was then slipped within the sleeve.
    - The entire package (sleeved DVD case, poster, sticker) was then placed in a bubble mailer.
    - Bubble mailers were packed in boxes and taken to the shipper.

    Time Requirements:  

    A lot of time went into the design, production, sourcing and management of the Special Edition Limited Edition Box Set, and we may go into that in a future post.  But in terms of the amount of time with actual hands-on-product, getting it ready to ship, here’s the breakdown of performing those eight tasks above for 6,000 packages.

     

    Signing:  36 man-hours.  Two people writing 12,000 signatures and writing 6,000 four digit numbers.

    Assembly & Packaging:  192 man-hours.  This was us (James & Lisanne) and a motley revolving collection of friends, cousins, sibling and the odd parent pitching in over the course of a week or so.

    Total amount of time required:  228 hours. 

    Looking back, that’s a good amount of sweat equity.  We knew that the process would take a lot of time.  But even with our napkin-based forecasts, we were still a bit surprised at how long it took to tackle the mountain of micro-tasks. 

    Did You Need to Do This Yourself?  For obvious reasons, the signing-time was unavoidable.  We did look into having the assembly done by a company.  And it’s something that we likely would have done.  Unfortunately, the company could not promise the work would be done in an acceptable time-frame.  

    So, we had no choice but to hunker down and do it ourselves.  Plus, we thought: ‘how bad could it be? We’ll make a party out of it’.  Friends, music, monotonous tasks, sounds kind of fun.  And indeed it was...for the first 2-3 days :)

    It did get a bit taxing as the days went by.   Though, ultimately, you can’t really complain about it too much.  We were prepping sets for a very supportive, excited bunch of people.   It’s a pretty fortunate burden, and well worth the effort and hand cramps.  Especially when you start seeing tweets like this, this and this.

    VIDEO FUN:  We did a timelapse that shows a fraction of the activity.  We wish we captured more, but you’d be surprised at how quickly the camera takes a back seat once you get past package number 1,000 :)

     

    Wednesday
    Aug072013

    SPELUNKY!

    Hey Everyone,

    Today Spelunky is released on PC!  The game is the fine work of Derek Yu and Andy Hull.  

    When we were doing interviews for the film, one of the questions we’d routinely ask is ‘what is an example of great game design’ and very often the answer would come back: ‘Spelunky’.

    As many designers told us, Spelunky is an example of random generation done right.  Expertly tuned, crafted and really engrossing, you should check it out & consider picking it up on Steam, Gog or XBLA.

    We thought we’d use today’s occasion to share the ‘Spelunky’ piece featured on the Indie Game: The Movie  - Special Edition

    UPDATE: The Spelunky launch celebration has now passed. You can check out the Spelunky short film that we previewed last week in the Special Edition. The Special Edition is an extra 100+ minutes of epilogues, deleted scenes, short films and content like the piece below.  Read more about it here, or pick it up on our website, Steam or the 3 disc box set (with even MORE content).

     

    Get Spelunky here & The Special Edition Here.

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