When we started thinking about the box set design, we really wanted it to be a celebration of the movie. An object that celebrated the developers, the games, the film's big-hearted spirit and become a physical piece of art in itself.
That was our hope when we asked Edmund McMillen to design some art for the cover. But, we just told him: ‘Do whatever you want’
So, without really talking about it, he was totally on the same page. In the course of a week, Ed delivered this amazing, overwhelming, joyous explosion of cover art that was everything we could have wanted and more. Here’s a statement from Ed...
"I wanted to make a cover that felt very inclusive and showcased the seemingly endless amount of creativity flowing from a very large number of people who have inspired me and kept me going all these years.
I also wanted the cover to feel like a game in some small way. It started as a "Where's Waldo-type" design but quickly turned into an indie-cred "name that indie game" game. It felt very appropriate to have that extra amount of depth to the cover."
In transforming Ed's art into all the package elements for the Box set, we worked closely with graphic designer, Chris Pointon. (Many thanks to him for all his patience & help!)
Together, we joined Ed’s 250+ indie game character interpretations with the essence of the original poster art created by Greg Wohlwend, and nods to Cory Schmitz’s album cover for the IGTM Soundtrack by Jim Guthrie.
In the end, we have a cascade of characters in the 6 panel disc package, a custom case with embossed characters in the IGTM blue, a new Special Edition seal that carries through all elements (the package, custom case, notebook (4 designs, randomly included)), and a poster that has both the original design from the feature & a ‘wallpaper’ of all Ed’s icon art on the other side.
So, there’s a lot in this design, lots of inspiration from great artists & great games. We look forward to people getting their box sets, looking through all the art, and trying to identify/discover all the references.
(It took Lisanne about 3 hours to figure out the first time. :))
The Box Set will be shipping early August and includes a code for a digital Special Edition. If you preorder now, you will receive the Box Set Special Edition for $59.99 (DVD) or $69.99 (Blu-Ray). Once the SE starts shipping, the remaining editions will be priced at $69.99 (DVD) & $89.99 (Blu-Ray). The edition is 3000 DVD & 3000 Blu-ray, and many have been spoken for.
- 3 discs with over 300 mins of content - Limited edition packaging with artwork by Edmund McMillen - A dual-sided poster featuring the original IGTM theatrical poster and a limited edition poster with artwork by Edmund McMillen - 48 page Indie Game: The Movie notebook - Indie Game: The Movie laptop sticker - All editions are hand signed, numbered and lovingly handcrafted by the directors & their tired little hands - Limited Edition of 3,000 DVDs and 3,000 Blu-Ray sets
Included on the discs:
- Full Theatrical cut of Indie Game: The Movie in 1080P High Definition - 5.1 Surround Sound Audio Mix / 2.1 Stereo Mix - Directors Film Commentary - Team Meat Film Commentary - Family Friendly Theatrical Cut (Swear Free & possible offending visuals removed) - Over 300+ minutes of new material. - 100+ minutes of a new short film anthology. - Epilogues & ‘What Happened After?’ - Deleted Scenes - New Team Meat Commentary (on the short film anthology, Epilogues & Deleted Scenes) - Making Of Featurette: ‘Indie Game: Behind The Movie’ - Discussion and Q&A with the full ‘Cast & Crew’ of IGTM - Post Screening Director Q & A - Extended Interviews
The Box Set will be shipping early August and includes a code for a digital Special Edition. If you preorder now, you will receive the Box Set Special Edition for $59.99 (DVD) or $69.99 (Blu-Ray). Once the SE starts shipping, the remaining editions will be priced at $69.99 (DVD) & $89.99 (Blu-Ray).
There is more information and definitely more to say about the Special Edition, but we wanted to keep this entry somewhat digestible and manageable.
The Special Edition is something that we are very proud of and excited for. Personally, it represents the end of a life-changing, 3-year odyssey with this film, and is likely our final word on Indie Game: The Movie.
We worked really hard on it to make it worth the wait and worth the support that you all have given the film over this time.
We hope you like it.
Lisanne & James
p.s. Oh! And tell a Friend! :)
We had the pleasure of collaborating with some great people on this project.
The S.E. would not be what it is without the wonderful help, talent and generousity of: All the developers who shared their stories, Jim Guthrie, Adam Saltsman, Edmund McMillen, Chris Pointon, Sara Gross, Michael Eades & the super awesome VHX team, Matt and the folks at Steam, Raymond Friesen, Elbert Bakker and Troy Giesbrecht at Handcraft Creative, Ryan, Matt and the great guys at Area5, Kert Gartner, Jason Scott & Kym Dopheide.
We'll talk more about what these awesome people have done a little later, but we could do an announcement without acknowledging their fantastic work.
Our great friend & collaborator, Jim Guthrie (the composer behind the Sword & Sworcery soundtrack & the Indie Game: The Movie soundtrack) is launching something pretty special - a weekly humble sale of 11 of his albums!
(Did you know that Jim sings?! His latest solo alblum "Takes Time" is AMAZING. Thoughtful lyrics, masterfully produced, with lots of Jim's infectious charm. "Takes Time" was long listed for the highest prize in the land (of Canada), the Polaris Prize.)
Indiewire Influencers is dedicated to 40 of the people and companies who have captured our attention as we watch them try to figure out what the independent film industry is today and, more importantly, what it will become.