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    Entries in Phil Fish (10)

    Tuesday
    Jan172012

    New Exclusive Clip - IGTM & WIRED!

    Exciting stuff!  We recently did an interview with Wired Magazine - talking about the making of IGTM & heading into Sundance.  Not only is there a great article (Thanks to Angela Watercutter), but there is also a new exclusive clip for you to watch!

    Sunday
    Jan082012

    'Too Many Fish In The Sea' - A great piece of IGTM art!

    We can't tell you how much we absolutely love the fact that this exists.  We discovered it in our Twitter feed when we woke up this morning.  It's a beautiful piece of IGTM/Phil Fish inspired art by Sara G.  Check out her other fantastic work here and  here.  

    Click to read more ...

    Sunday
    Nov272011

    Showing The Film (To The People In The Film)

    Hey Everybody,

    Last week we took a quick trip to Montreal to visit Phil Fish and Renaud Bedard, the designer and programmer (respectively) of FEZ.  With the film pretty much all but done, we are ready to start showing this thing that we’ve spent the last 18 months working on.  

    However, before we began to think public, or even casual, showings of the film.  It was incredibly important that we personally show IGTM to the people directly involved in it.  The thought process being:  We were exceptionally privileged to capture some incredibly raw, emotional moments while filming this movie.  Moments that (we think) make for a very powerful, very true and very inspiring film.  

    But on the flip side, these are moments of openness and relative vulnerability on the part of the people we were interviewing.  We know how nerve-wrecking it can be to have shared so much with a film crew, and have no idea how its going to turn out.  In the time between filming and the finished product, tons of scenarios naturally start to play out in your head.  Worries can begin to build up.

    We wanted to alleviate these worries as much, and as soon as possible by showing Edmund, Tommy, Jon and Phil the film before pretty much anyone else.  Above all, we really wanted to avoid them hearing about the film’s content from someone else. 

    Click to read more ...

    Thursday
    Oct282010

    Polytron Shoot in Montreal

    Earlier in October, we traveled from the south-west United States (by airplane this time :) ) to Montreal, Canada, to film with Polytron, the makers of Fez. (If you're not familiar, check out their most recent game trailer below.)

    Phil Fish & Renaud Bédard were very generous with their time, their game and their personal story of development. Fez has been in the making for a while, and lots has happened since its initial announcement and win for Excellence In Visual Art at the Independent Games Festival 2008.

    The guys at Polytron haven't released a lot of info about the game and/or their process during that time.   So, naturally, we were very grateful that they gave us so much access. We got insight into journey to make the game and the game itself, including all the decisions and layers beneath what you see in the trailers and screen shots (Hint: What's been released so far barely scrapes the surface of Fez :)

    Their story is exceptionally compelling, and we're very excited to share it with you in the film!

    Tuesday
    May182010

    Who are we talking to?

    First off:  It's 20 minutes in and we are overwhelmed by the response!  Thank you so much!

    Based on the trailer, we've been getting a few questions about WHO is going to be in the movie?  The trailer is meant to be a small vertical slice of the film.  We are looking at interviewing and profiling close to 10-15 (maybe more) game developers, critics, and industry personalities.

    We've confirmed a good number of these people already, but want to make sure they are locked in before we announce who they are for sure.

    We'll definitely announce more as soon as we can!

    On that note, one person definitely confirmed is...

    Phil Fish of Polytron Corporation

    Many More to Come!  Stay tuned!

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